MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)



Matthew Mihaly wrote:
> If I might say so, without being offensive, I see a lot of tunnel vision
> going on in this list, at least as regards combat. I blame stock muds
> myself. The combat systems I've seen in every single stock mud I've 

Indeed, that was my reaction when I saw your posted description of the
combat system. Just based on that description you seem to have a pretty
good system under all that hype, but you also seem to pretty narrowly
ignore any viable choices other than the ones you made. For example, you
chose the heavy-handed approach of disallowing use of an item for a
specific period of time rather simply reducing damage/healing numbers to
slow down combat. Both approaches have advantages and disadvantages, but
your simply wrote off the alternative approach as being wrong. Question:
why are you on this mailing list, if that's your approach to design?
-- 
http://www.classic-games.com/
President Clinton was acquitted; then again, so was O. J. Simpson.
*** NEWBIES: Limit signatures to four lines! No HTML mail or posts! ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev




[ Other Periods  | Other mailing lists  | Search  ]