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Re: [MUD-Dev] What about goal oriented interfaces? (was Re: [MUD-Dev] Text Parsing)
Chris Gray wrote:
> Ola wrote:
> > > use golden key
> > The door is now locked.
>
> Oh, look! You had to use an adjective. :-)
Nyeaooooh... In norwegian I would prefer "goldkey", but supporting
abstractions like "key" is nevertheless a good idea, so you will need
discriminators. Nothing wrong with adjectives if you know what you are
doing. :P
> I *hate* the 'use' command, even though I have one. It lets the user
> just try random things, without having any explicit action in mind.
I am not fond of "use" in a text interface, but it isn't random. I call it
"item based functionality extension". A "lock" verb wouldn't hurt, the
point is to make the interface model easy to understand and a lot of fluff
can be avoided by conscious design.
> push door
The door closes. *click* It is locked.
*grin*
--
Ola Fosheim Groestad,Norway http://www.stud.ifi.uio.no/~olag/
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] What about goal oriented interfaces? (was Re: [MUD-Dev] Text Parsing),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 03 Jun 1999, 04:26 GMT
- [MUD-Dev] IndustrialMUD,
J C Lawrence claw#varesearch,com, Thu 03 Jun 1999, 02:13 GMT
- [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Cynbe ru Taren cynbe#muq,org, Wed 02 Jun 1999, 10:44 GMT
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