MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: MUD-Dev request rejected
Matthew Mihaly wrote:
> [Greg Miller]
> >see a couple of interface problems there. Why, pray tell, would the
> >"light pipe" and "charge death" command be needed? Seems to me they
> >should be implicit in the commands that follow them.
>
> To add layers of complexity. For instance, while you can smoke a pipe
> without having equilibrium, you cannot light it. When you light a pipe, it
> will stay lit for a certain period of time,and then go out. Likewise, there
> are afflictions that can stop you from charging, but not from flinging.
But that doesn't answer my question. Why is the "light pipe" command
necessary? Just because the user may not be able to light the pipe isn't
a reason why lighting the pipe should be a separate command.
--
http://www.classic-games.com/
President Clinton was acquitted; then again, so was O. J. Simpson.
*** NEWBIES: Limit signatures to four lines! No HTML mail or posts! ***
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Mihaly's Combat,
Greg Munt greg#uni-corn,demon.co.uk, Sat 05 Jun 1999, 13:43 GMT
- Re: [MUD-Dev] Parsing Text Output,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 05 Jun 1999, 05:21 GMT
- [MUD-Dev] Re: MUD-Dev request rejected,
Greg Miller gmiller#classic-games,com, Fri 04 Jun 1999, 22:45 GMT
- [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?,
Greg Munt greg#uni-corn,demon.co.uk, Fri 04 Jun 1999, 22:38 GMT
[ Other Periods
| Other mailing lists
| Search
]