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Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)y
On 09:53 PM 6/4/99 -0700, I personally witnessed Mark Gritter jumping up to
say:
>
>While one certainly can't _avoid_ designing a user interface (at the very
>least by "default"), I think there's something to be said for leaving the
>client end alone as much as possible...
I agree entirely. However, by the same token, assuming your user does NOT
have a client can be disastrous...
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing), (continued)
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Matthew Mihaly diablo#best,com, Fri 04 Jun 1999, 22:45 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Ben Greear greear#cyberhighway,net, Sat 05 Jun 1999, 00:51 GMT
- Re: [MUD-Dev] Interface/Custom Clients,
Greg Miller gmiller#classic-games,com, Sat 05 Jun 1999, 01:28 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)y,
Mark Gritter mark#erdos,Stanford.EDU, Sat 05 Jun 1999, 04:56 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)y,
Caliban Tiresias Darklock caliban#darklock,com, Sat 05 Jun 1999, 10:48 GMT
Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Ross Nicoll rnicoll#lostics,demon.co.uk, Fri 04 Jun 1999, 12:32 GMT
Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Greg Miller gmiller#classic-games,com, Fri 04 Jun 1999, 15:41 GMT
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