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Re: [MUD-Dev] Rooms
Greg Munt wrote:
> I personally feel that - to some extent - co-ordinate based systems have
> been done to death on MUD-Dev, and would welcome discussion of alternate
> systems, even new ways of developing the StockMUD room-based concept.
Aura's is a mix of moving rooms and co-ordinates.
I have thought about several other approaches, but they involve a fluid and
subjective space where locations don't exist permanently, only object
relations and observers. Very surrealistic, and probably _extremely_
confusing. I will start on that project when I go crazy.
--
Ola Fosheim Groestad,Norway http://www.stud.ifi.uio.no/~olag/
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- Thread context:
- Re: [MUD-Dev] Rooms, (continued)
- Re: [MUD-Dev] Rooms,
Matthew Mihaly diablo#best,com, Fri 04 Jun 1999, 22:45 GMT
- Re: [MUD-Dev] Rooms,
Ola Fosheim Grøstad olag#ifi,uio.no, Sat 05 Jun 1999, 15:22 GMT
- Re: [MUD-Dev] Rooms,
Marian Griffith gryphon#iaehv,nl, Sun 06 Jun 1999, 13:26 GMT
- Re: [MUD-Dev] Rooms,
Travis S. Casey efindel#io,com, Fri 11 Jun 1999, 18:12 GMT
- RE: [MUD-Dev] Rooms,
Koster, Raph rkoster#origin,ea.com, Fri 04 Jun 1999, 21:18 GMT
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