MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?
On Sat, 5 Jun 1999, Richard Bartle wrote:
> You looked at Avalon "a few years ago". How many non-commercial MUDs could
> you have looked at "a few years ago" and still play? Stability builds
> community, community makes for a better game, and people will pay for a
> better game.
Avalon has changed a lot, actually. When I originally played, my character
was the first to be born in the third city (and due to a bit of a
technical hiccup, stayed that way for a while). I can't remember how many
cities they had last time, but I think it was over 5. The guilds change
too. I remember leaving for a few months, to find my guild had moved into
a cave. Last time I checked, it was MIA.
--
_ __ __ __
/_) / / (_ (__
/\ /_/ __) /
______________/
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?, (continued)
- RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?,
Koster, Raph rkoster#origin,ea.com, Sat 05 Jun 1999, 01:33 GMT
- RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?,
Ross Nicoll rnicoll#lostics,demon.co.uk, Sat 05 Jun 1999, 04:48 GMT
- RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?,
Matthew Mihaly diablo#best,com, Sun 06 Jun 1999, 19:47 GMT
- [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?,
Richard Bartle 76703.3042#compuserve,com, Sat 05 Jun 1999, 14:40 GMT
- [MUD-Dev] Rooms,
Greg Munt greg#uni-corn,demon.co.uk, Fri 04 Jun 1999, 20:34 GMT
[ Other Periods
| Other mailing lists
| Search
]