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Re: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?
Ross Nicoll <rnicoll#lostics,demon.co.uk> wrote:
>Avalon has changed a lot, actually. When I originally played, my character
>was the first to be born in the third city (and due to a bit of a
>technical hiccup, stayed that way for a while). I can't remember how many
>cities they had last time, but I think it was over 5. The guilds change
>too. I remember leaving for a few months, to find my guild had moved into
>a cave. Last time I checked, it was MIA.
When I said "stable" I didn't mean "sterile". Of course games should
change over time within themselves, but they shouldn't completely disappear
or keep having to restart in different incarnations.
Richard
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- Thread context:
- Re: [MUD-Dev] realism, (continued)
- [MUD-Dev] Personalities,
J C Lawrence claw#varesearch,com, Sun 06 Jun 1999, 23:59 GMT
- [MUD-Dev] Re: A couple Qs, and thanks,
Ben Greear greear#cyberhighway,net, Sun 06 Jun 1999, 20:07 GMT
- Re: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?,
Richard Bartle 76703.3042#compuserve,com, Sun 06 Jun 1999, 11:38 GMT
- [MUD-Dev] Looking for UML,
David95037 David95037#aol,com, Sat 05 Jun 1999, 20:20 GMT
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