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[MUD-Dev] Re: A couple Qs, and thanks



I'm fowarding this to the mud-dev list because I know some of you
have interest and experience in this kinda thing...

geis wrote:

> The reason I stopped by is that I have spent some while researching
> human understanding/behavior. I am interested in exploring some theories
> about this in AI agents. I am searching for a simple agent/environment
> "package" (API ?) where I can customize a layered agent, then "run" it
> interactively. I don't have much programming experience, though.  Any
> suggestions? Is your MUD architecture capable of such? (I ask out of my
> own ignorance.)

I don't know that ScryMUD supports what you want.  You'll have to be
a bit more specific in the capabilities you need.  However, I would
imagine there are some others on the mud-dev#kanga,nu mailing list
that will have more to offer, both code-wise and conceptually.

Try subscribing to the list (www.kanga.nu has directions I believe).

> 
> I don't know much about MUDding, though I did play a few months (Star
> Wars) about 4 or 5 years ago. I am personally less interested in
> "fighting" than overcoming difficulties through intelligence and
> politics.
> 
> Thank you.
> 
> Lionel Kirsher
> aka "Gaines"
> 
> geis#aic,fr

-- 
Ben Greear (greear#cyberhighway,net)  http://scry.wanfear.com/~greear 
Author of ScryMUD:  scry.wanfear.com 4444        (Released under GPL)
http://scry.wanfear.com


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