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Re: [MUD-Dev] Understanding and "should-ness"
On 04:39 PM 6/6/99 -0700, I personally witnessed Matthew Mihaly jumping up
to say:
>
>On Sun, 6 Jun 1999, Caliban Tiresias Darklock wrote:
>>
>> If his system favors the speed reader, the macro programmer, and
>> the T-1 in the basement --he's okay with that.
>
>Yes, quite right, except for the t-1 part. (I run the game and only have a
>28.8).
Hey, you already said bandwidth was an issue. If higher bandwidth increases
performance, then a T-1 makes a difference. Personally, any MUD which
allows LPB syndrome to impact play offends me on a basic level. But it's
your game, mate, and if you like it, the more power to you. ;)
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing), (continued)
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Greg Munt greg#uni-corn,demon.co.uk, Sun 06 Jun 1999, 21:31 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Caliban Tiresias Darklock caliban#darklock,com, Sun 06 Jun 1999, 23:04 GMT
- [MUD-Dev] Understanding and "should-ness",
Matthew Mihaly diablo#best,com, Sun 06 Jun 1999, 23:47 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 07 Jun 1999, 12:10 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Greg Miller gmiller#classic-games,com, Tue 08 Jun 1999, 14:53 GMT
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