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Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)
On Sun, 6 Jun 1999, Greg Munt wrote:
> Yes, much is made on this list, of complex worlds, that demand so-called
> 'realism'. Just remember that there are some members who actually want to
I probably should not have used that word. In general I think realism can
only be defined in relationship to any given muds self imposed
definitions. "Is this realistic in our world".
______________________________________________________________________
Darren Henderson darren#jasper,somtel.com
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- Thread context:
- Re: [MUD-Dev] Combat, (continued)
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Alex Oren alexo#bigfoot,com, Wed 09 Jun 1999, 12:22 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Miroslav Silovic silovic#zesoi,fer.hr, Wed 09 Jun 1999, 14:42 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Darren Henderson darren#jasper,somtel.com, Mon 07 Jun 1999, 03:37 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Greg Miller gmiller#classic-games,com, Tue 08 Jun 1999, 14:52 GMT
- [MUD-Dev] [RELEASE] ScryMUD 1.9.4 available for download.,
Ben Greear greear#cyberhighway,net, Tue 01 Jun 1999, 01:29 GMT
- [MUD-Dev] Oh yeah...,
Caliban Tiresias Darklock caliban#darklock,com, Sun 30 May 1999, 10:56 GMT
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