Thoughts on the nature of realism in MUDs. A few people have mentioned 'realism' as if MUDs need to be a simulation of some artificial reality, complete with consistency, etc. I would argue that this is not only necessary, but that it is impossible. True consistency would concist _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu http://www.kanga.nu/lists/listinfo/mud-dev
- Re: [MUD-Dev] Average play time?, (continued)
- Re: [MUD-Dev] Average play time?, Caliban Tiresias Darklock caliban#darklock,com, Tue 08 Jun 1999, 21:28 GMT
- RE: [MUD-Dev] Average play time?, Koster, Raph rkoster#origin,ea.com, Tue 08 Jun 1999, 21:39 GMT
- [MUD-Dev] Newbies (was Re: [MUD-Dev] Text Parsing), John Hopson jwh9#acpub,duke.edu, Mon 07 Jun 1999, 19:24 GMT
- Re: [MUD-Dev] Newbies (was Re: [MUD-Dev] Text Parsing), Caliban Tiresias Darklock caliban#darklock,com, Tue 08 Jun 1999, 02:41 GMT
- [MUD-Dev] realism, Matthew Mihaly diablo#best,com, Mon 07 Jun 1999, 04:26 GMT
- Re: [MUD-Dev] realism, Jon A. Lambert jlsysinc#ix,netcom.com, Mon 07 Jun 1999, 06:24 GMT
- Re: [MUD-Dev] realism, Marian Griffith gryphon#iaehv,nl, Mon 07 Jun 1999, 18:55 GMT
- [MUD-Dev] Gender and Mud Development, Nathan F Yospe yospe#hawaii,edu, Mon 07 Jun 1999, 19:25 GMT
- Re: [MUD-Dev] Gender and Mud Development, Greg Miller gmiller#classic-games,com, Tue 08 Jun 1999, 14:53 GMT