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Re: [MUD-Dev] Rooms
On Sun, 6 Jun 1999, Marian Griffith wrote:
> Not sure if this is what you meant but I did think of a system where you
> have boxes inside of boxes. Each box would have a position relative to
> to its parent so a player (who is also a kind of box) could look and see
> in a specific direction.
This sounds a lot like the system I was pondering. I'm not too fond of
having to define numbers for how things relate to each other, but am
beginning to realise it may be necessary... ah well, we'll see, I'm
currently working on making Calmar releasable (it compiles again, now!),
new MUD stuff comes later!
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Rooms, (continued)
- Re: [MUD-Dev] Rooms,
Matthew Mihaly diablo#best,com, Fri 04 Jun 1999, 22:45 GMT
- Re: [MUD-Dev] Rooms,
Ola Fosheim Grøstad olag#ifi,uio.no, Sat 05 Jun 1999, 15:22 GMT
- Re: [MUD-Dev] Rooms,
Marian Griffith gryphon#iaehv,nl, Sun 06 Jun 1999, 13:26 GMT
- Re: [MUD-Dev] Rooms,
Travis S. Casey efindel#io,com, Fri 11 Jun 1999, 18:12 GMT
- RE: [MUD-Dev] Rooms,
Koster, Raph rkoster#origin,ea.com, Fri 04 Jun 1999, 21:18 GMT
- Re: [MUD-Dev] Rooms,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 05 Jun 1999, 05:28 GMT
- Re: [MUD-Dev] Rooms,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 05 Jun 1999, 05:50 GMT
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