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RE: [MUD-Dev] Text Parsing
On Fri, 4 Jun 1999, Koster, Raph wrote:
> Long ago, I specced a command for Legend which was CONVERSE. Basically, it
> put you into talk-mode with specific targets, precluding the need to type
> TALK WHOEVER or TELL WHOEVER every time you exchanged a sentence. It would
> just remember whether it was talk or tell, and would remember who you were
> conversing with until you ended the conversation. Sort of an extension of
> the common REPLY command. YALFTNGI. (Yet Another Legend Feature That Never
> Got Implemented...)
I've been on a few LPs that had such a command... indeed, it may have been
called "converse." It put the character into a mode such that anything
you typed was interpreted as being a "say ...", unless you specifically
used some escape character at the start of the line.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 04 Jun 1999, 03:25 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Fri 04 Jun 1999, 14:24 GMT
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 08 Jun 1999, 23:58 GMT
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 10 Jun 1999, 01:43 GMT
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