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Re: [MUD-Dev] What about goal oriented interfaces? (was Re: [MUD-Dev] Text Parsing)
On Thu, 3 Jun 1999, Chris Gray wrote:
> I *hate* the 'use' command, even though I have one. It lets the user
> just try random things, without having any explicit action in mind.
Hey, that thing was a lifesaver on some of the old adventure games I
used to play. Just stand near the [locked door|ravine|evil dragon] that
you had to get past and do a "use" on every one of your inventory items.
My favorite was the time I typed, "use pole" and my character walked back,
took a running start, and pole-vaulted over the lava-filled ravine I was trying
to get past. Took my completely by surprise - I was thinking more of laying
the pole across the ravine and trying to walk across it.
Adam W.
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- Thread context:
- Re: [MUD-Dev] What about goal oriented interfaces? (was Re: [MUD-Dev] Text Parsing), (continued)
- [MUD-Dev] IndustrialMUD,
J C Lawrence claw#varesearch,com, Thu 03 Jun 1999, 02:13 GMT
- [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Cynbe ru Taren cynbe#muq,org, Wed 02 Jun 1999, 10:44 GMT
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