MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] realism
Excerpts from mud-dev: 7-Jun-99 Re: [MUD-Dev] realism by Jp
Calderone#flashmail,c
> > A few people have mentioned 'realism' as if MUDs need to be a simulation
> > of some artificial reality, complete with consistency, etc. I would argue
> > that this is not only necessary, but that it is impossible.
> > <snip>
>
> Some mornings, after many hours of coding, usually around 5-5:30, right
> when the sun is begining to come up, I'll pull out my bike and go for
> a short ride. Helps clear the head and forces me to come back and go to
> sleep finally. Anyway, when I see the sun rise (unfortunately over the
> golf course, can't be helped), I think, "There is no way I can ever
> simulate that." Ands thats it. I resign myself to that fact and go
> home.
Hrmm. If you have played Everquest the first time it rains. the first
time you hear the thunder. the first time you come out of a cave and it
is dawn and you see the sun rising. You just sit in your room and go
WOW.
I think as soon as you give up the hope of trying to make something
realistic, something that our years growing up reinforces you are going
to miss out on something.
I think striving for making people FEEL that it is dawn on your mud is
something vital to make your game whole.
I think that most people get de-sensitized to these things over time.
But that first time feeling that people get is so worth it.
For me when I go for my equiv of a "bike-ride" I just get sad and
inbittered that I can't make the sun rise as beautiful. I go home drink
some mt dew shut the shades and code up something with that inspired
energy.
msew
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] realism, (continued)
- [MUD-Dev] Personalities,
J C Lawrence claw#varesearch,com, Sun 06 Jun 1999, 23:59 GMT
- [MUD-Dev] Re: A couple Qs, and thanks,
Ben Greear greear#cyberhighway,net, Sun 06 Jun 1999, 20:07 GMT
- Re: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?,
Richard Bartle 76703.3042#compuserve,com, Sun 06 Jun 1999, 11:38 GMT
[ Other Periods
| Other mailing lists
| Search
]