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Re: [MUD-Dev] Newbies (was Re: [MUD-Dev] Text Parsing)
On 03:13 PM 6/7/99 -0400, I personally witnessed John Hopson jumping up to say:
>
>1) Mandatory help files.
I *like* this. This is a good idea. It should be done more often. However,
I can see it potentially being a problem:
>attack orc
The attack command blah blah blah...
>attack orc
You hit the orc with your fist.
The orc bashes you with a club.
>wield sword
The wield command blah blah blah...
The orc bashes you with a club.
>wield sword
You wield your sword.
The orc bashes you with a club.
>kill orc
The kill command blah blah blah...
The orc bashes you with a club.
You are grievously wounded.
>drink elixir
The drink command blah blah blah...
The orc bashes you with a club.
You are dead.
Obviously, certain commands should be exempted from this. ;)
>2) Aliases
UI folks call this "multiple command vectors". :)
>3) Log missing helpfiles
Excellent advice. You might also try fuzzy search. I've always figured
fuzzy search in your helpfiles would get rid of about 80% of typo
frustration. ;)
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| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Average play time?,
Timothy O'Neill Dang timothy#nmia,com, Tue 08 Jun 1999, 21:02 GMT
- [MUD-Dev] Newbies (was Re: [MUD-Dev] Text Parsing),
John Hopson jwh9#acpub,duke.edu, Mon 07 Jun 1999, 19:24 GMT
- [MUD-Dev] realism,
Matthew Mihaly diablo#best,com, Mon 07 Jun 1999, 04:26 GMT
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