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Re: [MUD-Dev] Average play time?
On 02:17 PM 6/8/99 -0600, I personally witnessed Timothy O'Neill Dang
jumping up to say:
>
>...any estimates of how many hours per day/per week the average MUD
>player plays? Even better, has someone done a publicly available study
>of this?
Varies widely. My own tendency is to play a game for eight to twelve hours
a day when it's new, dropping to eight to twelve hours a week after I get
familiar with it, and then eight to twelve hours a month when it becomes
boring but I feel a need to stay in touch. I've been known to log 40 to 60
hours on a single login when I first start playing a game, normally after a
few one to two hour logins to get acclimated. I also run in bursts; most of
the games I still play get played about twice a month, usually short
touch-base sorts of logins, but occasionally I will log in and do a ten to
twelve hour stretch.
It's notable that I'm a *very* serious gamer, and these numbers are likely
to be on the extreme side. I do not normally log in and idle, but I know
several people who like to just sort of stick their finger into the pie and
leave it there to stay in touch with it. A lot of daytime gamers log in
when they get to work, and then do *nothing* on the game except sit there.
I've done this on occasion, but it's normally because I touched base and
forgot to log out. ;)
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Gender and Mud Development, (continued)
- RE: [MUD-Dev] AOL lawsuit (was text parsing),
Koster, Raph rkoster#origin,ea.com, Tue 08 Jun 1999, 22:54 GMT
- [MUD-Dev] Average play time?,
Timothy O'Neill Dang timothy#nmia,com, Tue 08 Jun 1999, 21:02 GMT
- [MUD-Dev] Newbies (was Re: [MUD-Dev] Text Parsing),
John Hopson jwh9#acpub,duke.edu, Mon 07 Jun 1999, 19:24 GMT
- [MUD-Dev] realism,
Matthew Mihaly diablo#best,com, Mon 07 Jun 1999, 04:26 GMT
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