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Re: [MUD-Dev] realism
On 8 Jun 1999, Miroslav Silovic wrote:
> Matthew Mihaly <sarapis#achaea,com> writes:
> >
> > Well, that's wonderful, but having never really used Achaea's combat
> > system (I'd recognize your name if you were good with it), I'd have
> > to say your opinion on the matter is rather ill-informed.
>
> I'm certain I've seen enough for the comparison. You'd have to know
> the measuring unit to understand the issue.
>
> Quests are kinda nicely done, though.
Yes, I don't know the measuring unit, but regardless, unless you've
mastered combat, you're not really qualified to judge it. No different
than me saying that until you've mastered high-level economics, you're not
qualified to judge the quality (or lack thereof) of the Arrow-Debreau
model.
--matt
I really am going to stop posting on this now, as nothing is being
accomplished.
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- Thread context:
- Re: [MUD-Dev] realism, (continued)
- Re: [MUD-Dev] realism,
Miroslav Silovic silovic#zesoi,fer.hr, Mon 07 Jun 1999, 15:49 GMT
- Re: [MUD-Dev] realism,
Marian Griffith gryphon#iaehv,nl, Mon 07 Jun 1999, 18:25 GMT
- Re: [MUD-Dev] realism,
Jp Calderone exarkun#flashmail,com, Mon 07 Jun 1999, 20:08 GMT
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