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Re: [MUD-Dev] Text Parsing
[Greg Miller:]
> Another approach I've seen and liked was the "Commodities Exchange" on
> Ancient Anguish (ancient.anguish.org 2222), where newbies can buy a map
> and earn money and XP by delivering packages to many of the important
> places on the mud.
I *like* that idea! This just goes to show that players have different
values, likes and dislikes. I like exploring, so this is the perfect
incentive for me - get paid MUD-money for doing something I like doing.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- RE: [MUD-Dev] Text Parsing, (continued)
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Fri 04 Jun 1999, 14:24 GMT
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 08 Jun 1999, 23:58 GMT
- Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 10 Jun 1999, 01:43 GMT
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