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Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)
On Tue, 8 Jun 1999 14:58:31 -0700 (PDT), Matthew Mihaly wrote:
} On Tue, 8 Jun 1999, Greg Miller wrote:
}
} > think it's logically consistent" is much better than "Lots of people
} > disagree with us, so it must always be because they don't have a clue."
}
} Look, this is the last post I'm going to make on our combat system (of
} course, I'm liable to post again anyway, despite my best intentions). Our
} combat system is a _system_. A change in it ripples through the whole
} system. Without understanding the system, you cannot hope to make
} reasonable suggestions regarding it.
How about trying to explain the system (as a whole, not just an example script).
Have fun,
Alex.
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- Thread context:
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing), (continued)
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Matthew Mihaly diablo#best,com, Tue 08 Jun 1999, 22:17 GMT
- Re: [MUD-Dev] Systems and concepts,
Caliban Tiresias Darklock caliban#darklock,com, Wed 09 Jun 1999, 09:46 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Alex Oren alexo#bigfoot,com, Wed 09 Jun 1999, 12:22 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Miroslav Silovic silovic#zesoi,fer.hr, Wed 09 Jun 1999, 14:42 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Darren Henderson darren#jasper,somtel.com, Mon 07 Jun 1999, 03:37 GMT
- Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing),
Greg Miller gmiller#classic-games,com, Tue 08 Jun 1999, 14:52 GMT
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