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Re: [MUD-Dev] Gender and Mud Development (back on topic, some)
Katrina McClelan wrote:
> that will tend towards a berserker mentality. Bringing it back to a mud
> level, when is the last time you saw a mud let you use illusions, traps,
> and tactical combat for handling monsters instead of brute force? And
Oooohhh... deeepppttthhh...
> Another note is that a lot of muds, you go out and beat on monsters for
> the sake of beating on them. Gamers I've played with are all for hunting
> down the ogres that have been terrorizing the locals, but not for
Which reminds me of something that was planned for Kingdoms At War,
which never opened (AFAIK)... They planned to have NPCs (ogres, trolls,
elves, etc) make organized attacks on the home cities from time to time.
--
http://www.classic-games.com/
President Clinton was acquitted; then again, so was O. J. Simpson.
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- Thread context:
- Re: [MUD-Dev] Gender and Mud Development, (continued)
- Re: [MUD-Dev] Gender and Mud Development,
Caliban Tiresias Darklock caliban#darklock,com, Wed 09 Jun 1999, 00:27 GMT
- Re: [MUD-Dev] Gender and Mud Development,
David Holz david#mf-net,com, Wed 09 Jun 1999, 00:53 GMT
- Re: [MUD-Dev] Gender and Mud Development,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 09 Jun 1999, 17:02 GMT
- Re: [MUD-Dev] Gender and Mud Development (back on topic, some),
Katrina McClelan kitkat#marcus,pants.nu, Wed 09 Jun 1999, 20:01 GMT
- Re: [MUD-Dev] Gender and Mud Development (back on topic, some),
Greg Miller gmiller#classic-games,com, Wed 09 Jun 1999, 23:28 GMT
- Re: [MUD-Dev] Gender and Mud Development (back on topic, some),
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 10 Jun 1999, 02:30 GMT
- Re: [MUD-Dev] Gender and Mud Development (back on topic, some),
Caliban Tiresias Darklock caliban#darklock,com, Thu 10 Jun 1999, 02:44 GMT
- Re: [MUD-Dev] Gender and Mud Development,
Matthew Mihaly diablo#best,com, Wed 09 Jun 1999, 22:36 GMT
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