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Re: [MUD-Dev] Gender and Mud Development (back on topic, some)
On Wed, 09 Jun 1999 17:42:09 -0500
Greg Miller <gmiller#classic-games,com> wrote:
> Which reminds me of something that was planned for Kingdoms At
> War, which never opened (AFAIK)... They planned to have NPCs
> (ogres, trolls, elves, etc) make organized attacks on the home
> cities from time to time.
Search the archives for the old Orc breeder/fighter/noble/king
scenario. While I've never bothered to implement it entirely, the
basic model establishes a system which natively (complex systems
really) oscillates between rabid attacks on the surrounding areas
and population growth periods.
--
J C Lawrence Home: claw#kanga,nu
---------(*) Linux/IA64 - Work: claw#varesearch,com
... Beware of cromagnons wearing chewing gum and palm pilots ...
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- Thread context:
- Re: [MUD-Dev] Gender and Mud Development, (continued)
- Re: [MUD-Dev] Gender and Mud Development,
David Holz david#mf-net,com, Wed 09 Jun 1999, 00:53 GMT
- Re: [MUD-Dev] Gender and Mud Development,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 09 Jun 1999, 17:02 GMT
- Re: [MUD-Dev] Gender and Mud Development (back on topic, some),
Katrina McClelan kitkat#marcus,pants.nu, Wed 09 Jun 1999, 20:01 GMT
- Re: [MUD-Dev] Gender and Mud Development (back on topic, some),
Greg Miller gmiller#classic-games,com, Wed 09 Jun 1999, 23:28 GMT
- Re: [MUD-Dev] Gender and Mud Development (back on topic, some),
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 10 Jun 1999, 02:30 GMT
- Re: [MUD-Dev] Gender and Mud Development (back on topic, some),
Caliban Tiresias Darklock caliban#darklock,com, Thu 10 Jun 1999, 02:44 GMT
- Re: [MUD-Dev] Gender and Mud Development,
Matthew Mihaly diablo#best,com, Wed 09 Jun 1999, 22:36 GMT
- Re: [MUD-Dev] Gender and Mud Development,
Greg Miller gmiller#classic-games,com, Wed 09 Jun 1999, 23:28 GMT
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