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RE: [MUD-Dev] Gender and Mud Development (back on topic, some)
> -----Original Message-----
> From: Jon A. Lambert [mailto:jlsysinc#ix,netcom.com]
> Sent: Wednesday, June 09, 1999 5:30 PM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Gender and Mud Development (back on
> topic, some)
> I think, It's the built-in goal system. Even a lot of
> table-top FRPGs
> suffer from this. Let the player make up their own goals.
My experience has been that players ASK to be allowed to make up their own
goals, but then find the game lacking in direction if they are actually
given that. They complain that the game doesn't offer enough to do in a
structured format. Ultimately, I think the right answer is to give the
freedom to make up your own goals, and to also offer as many different
ladders of achievement as you can, so that there are multiple types of
structured goals to reach for.
-Raph
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs, (continued)
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs,
Ola Fosheim Grøstad olag#ifi,uio.no, Thu 10 Jun 1999, 20:47 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 14:50 GMT
- RE: [MUD-Dev] Gender and Mud Development (back on topic, some),
Koster, Raph rkoster#origin,ea.com, Wed 09 Jun 1999, 21:13 GMT
- Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development],
Kristen Koster koster#eden,com, Wed 09 Jun 1999, 18:06 GMT
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