MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Gender and Mud Development (back on topic, some)
On Wed, 9 Jun 1999 22:37:20 -0500
Koster, Raph <rkoster#origin,ea.com> wrote:
> My experience has been that players ASK to be allowed to make up
> their own goals, but then find the game lacking in direction if
> they are actually given that. They complain that the game doesn't
> offer enough to do in a structured format. Ultimately, I think the
> right answer is to give the freedom to make up your own goals, and
> to also offer as many different ladders of achievement as you can,
> so that there are multiple types of structured goals to reach for.
Precisely. Mostly I suspect that this is a product of growth and
learning curves in players, and the complex interaction of system
systems (ie the component goal lines). Once a player has observed
and accomplished a number of goals, they have learned enough about
and are comfortable enough with the game that they are both
confident of and capable of defining their own goals with a
reasonable chance of having that goal be achievable and enjoyable
withing the game and world definition.
Give a man a chess board and a pile of pieces and tell him to invent
a game (which is essentially all a goal is, a principle component of
a game), and he'll likely do nothing of note. Teach him chess and
checkers and half a dozen other bboard games, let him play for a
good while and then throw the pieces at him and he has a far better
chance of coming up with something that is at least not boring.
He's no longer a stranger in a strange land, he has some familiarity
and knowledge of system that he can base things on.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs, (continued)
- RE: [MUD-Dev] Gender and Mud Development (back on topic, some),
Koster, Raph rkoster#origin,ea.com, Wed 09 Jun 1999, 21:13 GMT
- Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development],
Kristen Koster koster#eden,com, Wed 09 Jun 1999, 18:06 GMT
[ Other Periods
| Other mailing lists
| Search
]