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Re: [MUD-Dev] Text Parsing
On 10:05 PM 6/9/99 -0700, I personally witnessed claw#kanga,nu jumping up
to say:
>On Wed, 09 Jun 1999 21:25:51 -0700
>Caliban Tiresias Darklock <caliban#darklock,com> wrote:
>
>> Nobody *likes* to fail. It's okay if your game is hard and takes
>> time, but it's *not* okay if the user is expected to fail
>> repeatedly in the process of learning it.
>
>A lot of the, err, failure of failure can be mitigated if every time
>the player fails, it is reasonably obvious to him that if he only
>did XXX or YYY differently next time he'd have a decent chance of
>coming out a winner.
I'd also add the caveat that the failure needs to be small enough to allow
getting back onto your feet without much trouble. CR's in Diku derivatives
are a good example; if you wander into an area you can't handle, and you
get killed trying to get out because you're lost, not only are you unable
to easily find your corpse -- you're in no condition to even go looking for
it. As a result, I tend to consider helping people with CRs to be among the
noblest things you can do, provided you don't request some outrageous
payment. ;)
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
J C Lawrence claw#varesearch,com, Thu 10 Jun 1999, 03:54 GMT
- Re: [MUD-Dev] Text Parsing,
Caliban Tiresias Darklock caliban#darklock,com, Thu 10 Jun 1999, 04:31 GMT
- Re: [MUD-Dev] Text Parsing,
claw claw#kanga,nu, Thu 10 Jun 1999, 05:05 GMT
- Re: [MUD-Dev] Text Parsing,
Caliban Tiresias Darklock caliban#darklock,com, Thu 10 Jun 1999, 05:26 GMT
- Re: [MUD-Dev] Text Parsing,
Greg Miller gmiller#classic-games,com, Thu 10 Jun 1999, 15:27 GMT
- Re: [MUD-Dev] Text Parsing,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 10 Jun 1999, 07:14 GMT
Re: [MUD-Dev] Text Parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 04 Jun 1999, 03:25 GMT
RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Fri 04 Jun 1999, 14:24 GMT
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