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RE: [MUD-Dev] Text Parsing
On Wed, 9 Jun 1999, Koster, Raph wrote:
> > On Wed, 9 Jun 1999 16:21:28 -0700 (PDT)
> > Matthew Mihaly <diablo#best,com> wrote:
> >
> > > although currently mobiles do things regardless of whether players
> > > are in the room (such as wander about, sleep to heal if wounded,
> > > gather items they find, etc).
>
> In UO we actually turned most of that off, in the end, despite a major part
> of the design being based around it. :(
Really? I don't know anything about UO except what you've posted here, but
what do you do if a monster is wounded and there are no players around?
Does he stay wounded until someone comes along to bash him again?
--matt
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 03:49 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 14:53 GMT
- [MUD-Dev] Searching the archives,
claw claw#kanga,nu, Fri 28 May 1999, 06:10 GMT
- [MUD-Dev] [TECHNICAL] How to generate pre-processor output (template problem).,
Ben Greear greear#cyberhighway,net, Fri 28 May 1999, 04:45 GMT
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