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RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs
> -----Original Message-----
> From: Dr. Cat [mailto:cat#oldzoom,bga.com]
> Sent: Wednesday, June 09, 1999 11:48 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs
>
> We do have a few projects (Hi Raph!) that have figured out
> how to make a
> modest profit in the niche markets (primarily the hardcore
> computer RPG
> fan niche), but almost no kind of online gaming has demonstrated a
> profitable mass market.
At this point UO has had revenue comparable to the top-selling computer
games (eg, Quake II, Starcraft, etc). So it's making money comparable to the
best of the computer game industry. It's certainly true that the computer
games industry rarely manages to penetrate the *true* mass markt, so the
habit is to refer to that level *as* the mass market... all a matter of
terms, given that most games these days lose money and sell under 40,000
units (UO is almost at 300,000).
-Raph
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Client-Server vs. Peer-to-Peer -- Implementing DIS onthe Internet, (continued)
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs,
Dr. Cat cat#oldzoom,bga.com, Thu 10 Jun 1999, 04:48 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs,
Greg Miller gmiller#classic-games,com, Thu 10 Jun 1999, 15:28 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs,
Ola Fosheim Grøstad olag#ifi,uio.no, Thu 10 Jun 1999, 20:47 GMT
- RE: [MUD-Dev] Gender and Mud Development (back on topic, some),
Koster, Raph rkoster#origin,ea.com, Wed 09 Jun 1999, 21:13 GMT
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