MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
RE: [MUD-Dev] Game Economies
On Wed, 9 Jun 1999, Koster, Raph wrote:
> > like it might be able to be correlated to a progressive income tax.
>
> We did something like that on UO for a while--the total quantity of gold in
> the system was tied to the total size of the playerbase, and goods/gold on
> monsters (or issued by shops) was tied to how much remained in the "bank"
> (eg, not in play, either on monsters or in players' hands).
>
> The system broke because players hoarded *everything*. Soon no monsters were
> worth killing because they had no loot whatsoever, and every shop was out of
> stock and out of cash.
>
Did you make 'the game' passive in this balance, or did 'the game' try
harder to get at the resources if the players hoarded them? If hoarding
caused repeated attacks on players/settlements, soon hoarded resources
would be brought 'back into the economic loop'. If you keep a fortune,
others (the game) should be that more persistant in getting at it.
You would have to spend some or alot of it to protect the rest. Also,
hoarding _large_ amounts of stuff should be rather hard (require lots of
space in a relatively secure place). Any comments?
Hans Henrik Stærfeldt | bombman#diku,dk | work: hhs#cbs,dtu.dk |
address: |___ +45 40383492 __|__ +45 45252425 __|
Dybendalsvej 74 2. th, | Scientific programmer at Center for Biological |
2720 Vanløse, Danmark. | Sequence Analysis, Technical University of Denmark|
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Game Economies, (continued)
- RE: [MUD-Dev] Game Economies,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Thu 10 Jun 1999, 15:26 GMT
- Re: [MUD-Dev] Game Economies,
Jo Dillon emily#thelonious,new.ox.ac.uk, Thu 10 Jun 1999, 15:27 GMT
- Re: [MUD-Dev] Game Economies,
Timothy O'Neill Dang timothy#nmia,com, Thu 17 Jun 1999, 15:38 GMT
- Re: [MUD-Dev] Game Economies,
J C Lawrence claw#varesearch,com, Thu 10 Jun 1999, 03:13 GMT
[ Other Periods
| Other mailing lists
| Search
]