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Re: [MUD-Dev] Game construction and a big mistake
Willowreed#aol,com (Willowreed#aol,com) spake thusly:
> Has anyone worked with a historical MOO at all? I have seen a lot of
> futuristic ones or ones based on a nether time somewhere, but what about say,
> the Elizabethan era? or the civil war era, or anything historical like that?
I thoguht of basing a mud on the civil war. Not the one you mean though -
the English Civil War in the 17th century. I never got too far with it
though - finals and then work eat your time very quickly :/
--
Jo
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Re: memory and speed, (continued)
- [MUD-Dev] Stockmarkets...,
Ola Fosheim Grøstad olag#ifi,uio.no, Thu 10 Jun 1999, 22:32 GMT
- Re: [MUD-Dev] Virtual worlds based on real world history,
Greg Munt greg#uni-corn,demon.co.uk, Thu 10 Jun 1999, 19:08 GMT
- Re: [MUD-Dev] Game construction and a big mistake,
Willowreed Willowreed#aol,com, Thu 10 Jun 1999, 17:31 GMT
- Re: [MUD-Dev] Gender and Mud Development (drifting off topic again),
S. Patrick Gallaty choke#sirius,com, Thu 10 Jun 1999, 16:14 GMT
- [MUD-Dev] Laws of Online World Design (was: realism),
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 14:46 GMT
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