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RE: [MUD-Dev] Game construction and a big mistake
> -----Original Message-----
> From: Willowreed#aol,com [mailto:Willowreed#aol,com]
> Sent: Thursday, June 10, 1999 11:26 AM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Game construction and a big mistake
>
>
> Has anyone worked with a historical MOO at all? I have seen a lot of
> futuristic ones or ones based on a nether time somewhere, but
> what about say,
> the Elizabethan era? or the civil war era, or anything
> historical like that?
A category search on Mud Connector (http://www.mudconnect.com) turned up
several last time I looked, which was several years ago. I was looking
because Legend (http://mud.sig.net) has a historical theme and I wanted to
see what else was out there. It's not a MOO though.
-Raph
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Virtual worlds based on real world history,
Greg Munt greg#uni-corn,demon.co.uk, Thu 10 Jun 1999, 19:08 GMT
- Re: [MUD-Dev] Game construction and a big mistake,
Willowreed Willowreed#aol,com, Thu 10 Jun 1999, 17:31 GMT
- Re: [MUD-Dev] Gender and Mud Development (drifting off topic again),
S. Patrick Gallaty choke#sirius,com, Thu 10 Jun 1999, 16:14 GMT
- [MUD-Dev] Laws of Online World Design (was: realism),
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 14:46 GMT
- [MUD-Dev] Client-Server vs. Peer-to-Peer -- Implementing DIS on the Internet,
claw claw#kanga,nu, Thu 10 Jun 1999, 05:40 GMT
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