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[MUD-Dev] Stockmarkets...



In regards to the economy thread:

Balancing a stockmarket game is fairly easy, just let all oil stock drop,
while agriculture goes up. I mean, if you want a stockmarket, why not make
one?  An oil-empire MUD could be great fun if done right!  Why patch a
dysfunctional system, when you can create a beauty?

I'm sure many typical MUD activities could be adapted to that proven
paradigm... You could have two economies even, one minor classical one, and
one major stockmarket one, with one-way transactions from the minor to the
major. Thus you have a sink.

(This assumes that you abandon realism. That you need to play in the major
economy in order to affect. That the game is marketed as a strategy style
game.  That the minor economy prevents extensive hoarding.)
--
Ola




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