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Re: [MUD-Dev] Text Parsing
On Thu, 10 Jun 1999, Matthew Mihaly wrote:
> On Thu, 10 Jun 1999, Adam Wiggins wrote:
> > Finally, hardware is cheap. If you'd rather spend your time improving the gameplay
> > rather than optimizing (I know I would), and you have the cash, I'd shell out for
> > something more powerful, probably SMP. Go for dual Celerons, or dual PII/PIII's
> > if you can afford it. (Personally, I'm waiting for my dual K7-800's, although
> > I guess I shouldn't hold my breath on that one.)
>
> Money isn't a serious issue, but the problem is that we have a
> single-threaded server, so, unless I've been informed incorrectly, dual
> processors won't help us.
Not in a big way, no. You still get the advantage that your kernel and other
assorted daemons will run on one CPU, while the second will be completely
dedicated to the MUD. I doubt that this will give you a signifigant impact
unless you have other big processes running on the same machine, such as a
web server.
Adam W.
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Adam Wiggins adam#angel,com, Thu 10 Jun 1999, 18:43 GMT
- Re: [MUD-Dev] Text Parsing,
Katrina McClelan kitkat#marcus,pants.nu, Thu 10 Jun 1999, 21:57 GMT
- Re: [MUD-Dev] Text Parsing,
Matthew Mihaly diablo#best,com, Thu 10 Jun 1999, 22:15 GMT
- Re: [MUD-Dev] Text Parsing,
Adam Wiggins adam#angel,com, Thu 10 Jun 1999, 22:55 GMT
- Re: [MUD-Dev] Text Parsing,
Katrina McClelan kitkat#marcus,pants.nu, Fri 11 Jun 1999, 01:35 GMT
- Re: [MUD-Dev] Text Parsing,
Petri Virkkula pvirkkul#iki,fi, Fri 11 Jun 1999, 04:09 GMT
- Re: [MUD-Dev] Text Parsing,
J C Lawrence claw#varesearch,com, Fri 11 Jun 1999, 02:35 GMT
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