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Re: [MUD-Dev] Text Parsing
On Thu, 10 Jun 1999, Matthew Mihaly wrote:
> Money isn't a serious issue, but the problem is that we have a
> single-threaded server, so, unless I've been informed incorrectly, dual
> processors won't help us.
>
Well if you start a compile or other processes related to the mud, that
aren't the actual game server while the mud is running it will help some,
although this is stretching it quite a bit... :) In all likelyhood won't
be worth the added cost for SMP in this case.
-Katrina
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Katrina McClelan kitkat#marcus,pants.nu, Thu 10 Jun 1999, 21:57 GMT
- Re: [MUD-Dev] Text Parsing,
Matthew Mihaly diablo#best,com, Thu 10 Jun 1999, 22:15 GMT
- Re: [MUD-Dev] Text Parsing,
Adam Wiggins adam#angel,com, Thu 10 Jun 1999, 22:55 GMT
- Re: [MUD-Dev] Text Parsing,
Katrina McClelan kitkat#marcus,pants.nu, Fri 11 Jun 1999, 01:35 GMT
- Re: [MUD-Dev] Text Parsing,
Petri Virkkula pvirkkul#iki,fi, Fri 11 Jun 1999, 04:09 GMT
- Re: [MUD-Dev] Text Parsing,
J C Lawrence claw#varesearch,com, Fri 11 Jun 1999, 02:35 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 03:49 GMT
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