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Re: [MUD-Dev] Game Economies
On Mon, 07 Jun 1999 17:07:52 -0600
Neill Dang <Timothy> wrote:
> NPC shopkeepers should not be thought of as a participants in the
> game's economy unless you're willing to invest heavily in AI
> development.
I'm not sure I agree. The typical simplistic view of NPC merchents
is to ignore supply chain mechanics and prediction. I don't really
see why -- its not *that* hard a problem to solve with a decent
message passing based protocol for NPC interactions (requests,
orders, fulfilments, status updates, etc).
--
J C Lawrence Home: claw#kanga,nu
---------(*) Linux/IA64 - Work: claw#varesearch,com
... Beware of cromagnons wearing chewing gum and palm pilots ...
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- Thread context:
- Re: [MUD-Dev] Game Economies, (continued)
- Re: [MUD-Dev] Game Economies,
Caliban Tiresias Darklock caliban#darklock,com, Tue 08 Jun 1999, 16:41 GMT
- Re: [MUD-Dev] Game Economies,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 08 Jun 1999, 16:50 GMT
- Re: [MUD-Dev] Game Economies,
J C Lawrence claw#varesearch,com, Fri 11 Jun 1999, 01:49 GMT
- RE: [MUD-Dev] Game Economies,
Koster, Raph rkoster#origin,ea.com, Wed 09 Jun 1999, 21:08 GMT
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