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Re: [MUD-Dev] Text Parsing
>>>>> "Matthew" == Matthew Mihaly <diablo#best,com> writes:
Matthew> Money isn't a serious issue, but the problem is that we have
Matthew> a single-threaded server, so, unless I've been informed
Matthew> incorrectly, dual processors won't help us.
BatMUD is singlethreaded too, but still we think having two
CPUs is a good idea. Our driver is using real-time priorities
and with single CPU that would be very risky: a busy-loop bug
in our driver would force us to reset whole machine, because
real time priorities are higher than operating system
priorities in Solaris. With two CPUs the operating system and
other processes (eg. shells) have a chance to interrupt a busy
loop in the driver.
We also think that with the second CPU normal activities, such
as disk cache syncing and network (TCP) processing won't
distrurb the game driver so much. How much the second CPU
helps in this respect (if it helps at all) is difficult to
measure, but anyway we think the second CPU is a good idea.
Petri
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Matthew Mihaly diablo#best,com, Thu 10 Jun 1999, 22:15 GMT
- Re: [MUD-Dev] Text Parsing,
Adam Wiggins adam#angel,com, Thu 10 Jun 1999, 22:55 GMT
- Re: [MUD-Dev] Text Parsing,
Katrina McClelan kitkat#marcus,pants.nu, Fri 11 Jun 1999, 01:35 GMT
- Re: [MUD-Dev] Text Parsing,
Petri Virkkula pvirkkul#iki,fi, Fri 11 Jun 1999, 04:09 GMT
- Re: [MUD-Dev] Text Parsing,
J C Lawrence claw#varesearch,com, Fri 11 Jun 1999, 02:35 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 03:49 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 14:53 GMT
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