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Re: [MUD-Dev] Text Parsing
On 10 Jun 99,, Katrina McClelan wrote:
> On Thu, 10 Jun 1999, Matthew Mihaly wrote:
>
> > Money isn't a serious issue, but the problem is that we have a
> > single-threaded server, so, unless I've been informed incorrectly, dual
> > processors won't help us.
> >
>
> Well if you start a compile or other processes related to the mud, that
> aren't the actual game server while the mud is running it will help some,
> although this is stretching it quite a bit... :) In all likelyhood won't
> be worth the added cost for SMP in this case.
>
I was working on a server application that was single-threaded and the
only app running. We added a second processor and had a measurable
increase in performance, around 15%. This was on a DEC Alpha, running
VMS. This was with no changes to the application. The App was disk
I/O intensive, if that helps.
It depends on how your OS farms the kernel functions out to the other
processors. The same is certainly true on NT most of the time. Best to
check out references to his particular OS. As always YMMV. :)
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
--* To fight the empire is to be infected by its derangement. Whosoever *--
--* defeats part of the empire becomes the empire; it proliferates like a *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick *--
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- Thread context:
- Re: [MUD-Dev] Text Parsing, (continued)
- Re: [MUD-Dev] Text Parsing,
Matthew Mihaly diablo#best,com, Thu 10 Jun 1999, 22:15 GMT
- Re: [MUD-Dev] Text Parsing,
Adam Wiggins adam#angel,com, Thu 10 Jun 1999, 22:55 GMT
- Re: [MUD-Dev] Text Parsing,
Katrina McClelan kitkat#marcus,pants.nu, Fri 11 Jun 1999, 01:35 GMT
- Re: [MUD-Dev] Text Parsing,
Petri Virkkula pvirkkul#iki,fi, Fri 11 Jun 1999, 04:09 GMT
- Re: [MUD-Dev] Text Parsing,
J C Lawrence claw#varesearch,com, Fri 11 Jun 1999, 02:35 GMT
- RE: [MUD-Dev] Text Parsing,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 03:49 GMT
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