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Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]
At 1:09 AM 6/11/99, Jon A. Lambert wrote:
>On 9 Jun 99,, Kristen Koster wrote:
>> At 1:01 PM 6/9/99, Jon A. Lambert wrote:
>> >Multi-player card games, like Hearts, Canasta, Bridge or Euchre
>>
>> I recall a couple of our players mentioning they'd sat and played cards.. I
>> know there's a full deck available to them in the game as individual card
>> objects.
>
>I bet this was difficult. A special deck object would be nice that
>supported special commands.
>
> >get deck from pouch
> >shuffle deck
> >put deck on table in front of Bubba
> Bubba> cut deck <---hopefully he had unreadied his battle axe ;)
> Bubba cuts the deck.
Heh.
> >deal 7 cards to Bubba, Biffy, Boffo, myself
I'd probably make this work similarly to the split command for money in groups.
> ..blah..
> need some commands to cheat too
Ahh.. see now this is ALMOST enough to make me go try to extend our acts
system to objects again. Last attempt failed miserably the trick is we want
them half way between our mobile and room acts systems. Hmm...
-Kristen Koster (koster#eden,com)
Kaige of LegendMUD (kaige#mud,sig.net)
mud.sig.net 9999
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- Thread context:
- Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development], (continued)
- Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development],
Greg Miller gmiller#classic-games,com, Wed 09 Jun 1999, 23:28 GMT
- Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development],
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 11 Jun 1999, 05:52 GMT
- Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development],
Kristen Koster koster#eden,com, Thu 10 Jun 1999, 01:42 GMT
- Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development],
Kristen Koster koster#eden,com, Fri 11 Jun 1999, 15:25 GMT
- [MUD-Dev] Sexual archetypes,
claw claw#kanga,nu, Wed 09 Jun 1999, 03:58 GMT
- RE: [MUD-Dev] Gender and Mud Development,
Koster, Raph rkoster#origin,ea.com, Tue 08 Jun 1999, 22:56 GMT
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