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Re: [MUD-Dev] Game Economies
Ola Fosheim Grøstad (olag#ifi,uio.no) spake thusly:
> Maybe this could work metaphorically: The problem is that a fair share of
> players in RPG's of that type don't play a stockmarket game, so they want
> somewhat predictable and fair fun. Like the fun you get at a fair, where
> you get to keep the prize when you've won it!
Of course, a game which does have a stockmarket component might attract
a whole other audience ;) There are lots of people who play trading
type games who don't play Muds, partly because the only thing to do is
make like Conan and go round killing people.
--
Jo
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Game Economies, (continued)
- RE: [MUD-Dev] Game Economies,
Caliban Tiresias Darklock caliban#darklock,com, Thu 10 Jun 1999, 05:20 GMT
- RE: [MUD-Dev] Game Economies,
Ross Nicoll rnicoll#lostics,demon.co.uk, Thu 10 Jun 1999, 12:55 GMT
- Re: [MUD-Dev] Game Economies,
Greg Miller gmiller#classic-games,com, Thu 10 Jun 1999, 15:27 GMT
- RE: [MUD-Dev] Game Economies,
Marian Griffith gryphon#iaehv,nl, Fri 11 Jun 1999, 21:33 GMT
- RE: [MUD-Dev] Game Economies,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Thu 10 Jun 1999, 15:26 GMT
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