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RE: [MUD-Dev] Game Economies
On Fri, 11 Jun 1999, Adam Wiggins wrote:
> Although all of us nod our heads sagely at such an idea, it unfortunately
> boils down to the following for players logging onto the game the first
> time:
>
> "Ew, this place is all rat-infested and screwed up! What the hell? <quit>"
>
Well you can spin off of this... I used a dull example for the sake of the
post, but you could have the scores of rats attract hoards of orcs that
like them as a delicacy, keeping the rat population in check despite the
lack of cats. However, these orcs also compete for resources and space
now with players. (and once again you have a reason for things instead of
pointless killing, going back to another thread) There are many more
possibilities for fantastic creatures to have strange roles in a mythical
food chain.
-Katrina
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- Thread context:
- RE: [MUD-Dev] Game Economies, (continued)
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