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RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies
On Mon, 14 Jun 1999, Koster, Raph wrote:
>
> > -----Original Message-----
> > From: Travis S. Casey [mailto:efindel#io,com]
>
> > Basically, it boils down to "will I need to go buy or find
> > equipment again
> > when I log in, or can I count on the equipment I had before
> > still being
> > there for me."
>
> To be honest, though I know they still exist, I have never played a mud like
> this. :)
>
I seem to recall playing some early version of AberMud, where you had only
character persistance, you needed to run around and get everything again
when you logged in (competing with the other online players). (correct me
if im wrong).
Hans Henrik Stærfeldt | bombman#diku,dk | work: hhs#cbs,dtu.dk |
address: |___ +45 40383492 __|__ +45 45252425 __|
Dybendalsvej 74 2. th, | Scientific programmer at Center for Biological |
2720 Vanløse, Danmark. | Sequence Analysis, Technical University of Denmark|
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