Hans-Henrik Staerfeldt (hhs#cbs,dtu.dk) spake thusly: > I seem to recall playing some early version of AberMud, where you had only > character persistance, you needed to run around and get everything again > when you logged in (competing with the other online players). (correct me > if im wrong). Early? Abermuds stil work this way ;) -- Jo _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu http://www.kanga.nu/lists/listinfo/mud-dev
- RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Koster, Raph rkoster#origin,ea.com, Mon 14 Jun 1999, 14:42 GMT
- RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Travis S. Casey efindel#io,com, Mon 14 Jun 1999, 16:00 GMT
- <Possible follow-up(s)>
- RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Koster, Raph rkoster#origin,ea.com, Mon 14 Jun 1999, 16:36 GMT
- RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Tue 15 Jun 1999, 14:46 GMT
- Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Jo Dillon emily#thelonious,new.ox.ac.uk, Tue 15 Jun 1999, 15:27 GMT
- Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Greg Miller gmiller#classic-games,com, Sun 20 Jun 1999, 02:54 GMT
- Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Matthew Mihaly diablo#best,com, Mon 21 Jun 1999, 18:44 GMT
- Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Jeremy Music \"Sterling\ rezo#lords,com, Tue 22 Jun 1999, 00:26 GMT
- Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies, Robert Brady rwb197#ecs,soton.ac.uk, Tue 22 Jun 1999, 15:31 GMT