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Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies



Hans-Henrik Staerfeldt (hhs#cbs,dtu.dk) spake thusly:
> I seem to recall playing some early version of AberMud, where you had only
> character persistance, you needed to run around and get everything again
> when you logged in (competing with the other online players). (correct me
> if im wrong).

  Early? Abermuds stil work this way ;)

-- 
	Jo





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