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Re: [MUD-Dev] Game Economies
Excerpts from muddev: 12-Jun-99 Re: [MUD-Dev] Game Economies by Jp
Calderone#flashmail,c
> With the right setup, it should be possible to just create a
> table, around 300 entries, more if you really want it to seem
> non-determinant, though I doubt players would pay that much
> attention, of population sizes and their compliments. Using
> that, calculating the number of orcs vs. the number of cats
> would be next to free, in terms of CPU time. I hadn't thought
> of this before reading your post, but now I really like the
> idea :)
Of course, you can also use the highschool-science-class method.. fudge
it by drawing some squiggly lines that look sort of like the ones in the
book and put that in a lookup table :)
-Laurel
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- Thread context:
- RE: [MUD-Dev] Game Economies, (continued)
- RE: [MUD-Dev] Game Economies,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 16:14 GMT
- RE: [MUD-Dev] Game Economies,
Koster, Raph rkoster#origin,ea.com, Thu 10 Jun 1999, 17:28 GMT
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