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[MUD-Dev] i got's a question for yall on the best way to do something..



Ok, any of yall familiar with the ROM code base? Tis a text based mud. Well, 
they handle character creation via this big, ugly, confusing state machine.. 
Hard as hell to find stuff in, and just a bitch to look at.   Well, I've 
finally got around to starting my own mud in C++, tired of modifying ROM's 
and Oblivions yadda yadda, and gotten to the point where I need to figure out 
a way to handle this.. The only way I know of doing it is via a big ugly 
state machine like ROM and most of the other's that I've seen use.. Mainly 
the Diku derivatives.  What are some other ways a person might go about doing 
it? Any input would be greatly appreciated.. And if you need more info on 
what I'm talking about, just ask and I'll try to supply ;-)

Thanx,
JD



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