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[MUD-Dev] i got's a question for yall on the best way to do something..
Ok, any of yall familiar with the ROM code base? Tis a text based mud. Well,
they handle character creation via this big, ugly, confusing state machine..
Hard as hell to find stuff in, and just a bitch to look at. Well, I've
finally got around to starting my own mud in C++, tired of modifying ROM's
and Oblivions yadda yadda, and gotten to the point where I need to figure out
a way to handle this.. The only way I know of doing it is via a big ugly
state machine like ROM and most of the other's that I've seen use.. Mainly
the Diku derivatives. What are some other ways a person might go about doing
it? Any input would be greatly appreciated.. And if you need more info on
what I'm talking about, just ask and I'll try to supply ;-)
Thanx,
JD
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] i got's a question for yall on the best way to dosomething.., (continued)
- [MUD-Dev] Game Design [Simulation],
Justin Lockshaw JustinL#HQ,Autoweb.com, Thu 17 Jun 1999, 21:48 GMT
- RE: [MUD-Dev] Different approaches?,
Koster, Raph rkoster#origin,ea.com, Thu 17 Jun 1999, 18:31 GMT
- [MUD-Dev] i got's a question for yall on the best way to do something..,
PartyG2816 PartyG2816#aol,com, Thu 17 Jun 1999, 15:38 GMT
- [MUD-Dev] 3D Anarchy,
Adam Wiggins adam#angel,com, Thu 17 Jun 1999, 15:37 GMT
- [MUD-Dev] Properties of computer languages,
Caliban Tiresias Darklock caliban#darklock,com, Thu 17 Jun 1999, 08:19 GMT
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