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RE: [MUD-Dev] Different approaches?
> -----Original Message-----
> From: Dani Dumitrescu [mailto:recuperating#home,com]
> Sent: Wednesday, June 16, 1999 11:16 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Different approaches?
>
>
> Hello everyone,
>
> I was just wondering if anyone has ever tried any completely different
> approaches to MUDs. I mean, every MUD (that I've heard of anyway) puts
> the player in control of one character. Has anyone ever tried
> making the
> players run their own country say, or something along those lines?
There's JCL's thing, of course. :)
Todd McKimmey aka Rufus of LegendMUD has been working on a mud where you
actually run part of a space empire (rooms become planets, etc). I am not
sure whether he's using completely from-scratch code or whether he's using
Legend's code as a base at this point. Last I heard, planets had
populations with varying moods based on reousrces, taxes, treatment, etc,
and you as an invisible controller walked around the galaxy...
-Raph
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- Thread context:
- Re: [MUD-Dev] i got's a question for yall on the best way to dosomething.., (continued)
- [MUD-Dev] Game Design [Simulation],
Justin Lockshaw JustinL#HQ,Autoweb.com, Thu 17 Jun 1999, 21:48 GMT
- RE: [MUD-Dev] Different approaches?,
Koster, Raph rkoster#origin,ea.com, Thu 17 Jun 1999, 18:31 GMT
- [MUD-Dev] i got's a question for yall on the best way to do something..,
PartyG2816 PartyG2816#aol,com, Thu 17 Jun 1999, 15:38 GMT
- [MUD-Dev] 3D Anarchy,
Adam Wiggins adam#angel,com, Thu 17 Jun 1999, 15:37 GMT
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