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Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..
PartyG2816#aol,com wrote:
> What ya think of that? Heh, before I can get to that I still have to figure
> out my area file format and how i wanna dot he reading and writing... do it
> with something like xml tags? or what *shrug* any input there would be
> appreciated also ;-)
Sounds nice. Solves a lot of the area/mobility problems. You may want some
non-enterable objects, such as rocks, chairs, chests, tables, food (Hmmm. What
happens if I eat this banana that phLUID just entered?)
Mik
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- Thread context:
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #105 - 12 msgs, (continued)
- Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..,
PartyG2816 PartyG2816#aol,com, Thu 17 Jun 1999, 22:44 GMT
- [MUD-Dev] Game Design [Simulation],
Justin Lockshaw JustinL#HQ,Autoweb.com, Thu 17 Jun 1999, 21:48 GMT
- RE: [MUD-Dev] Different approaches?,
Koster, Raph rkoster#origin,ea.com, Thu 17 Jun 1999, 18:31 GMT
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