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Re: [MUD-Dev] Properties of computer languages
Caliban Tiresias Darklock wrote:
> I'm in the process of redesigning the macro language of my game, and I
> recall seeing at one time a list... a very short list... of things that a
> computer language absolutely required. Sort of a bare-bones "what you need
> to do everything you need to do in any given program". Two of the things on
> the list were conditionals (if/then/else) and iteration (for/next and
> do/while). There were either two or three other things listed, but I don't
> remember what they were. Does anyone here have a memory spark going off as
> to what list I'm talking about and where I can find it? I think one of the
> other things was something along the lines of subroutine/function declaration.
Hmmm. depends on how friendly you want it to be: ;) ;) ;)
Execute instruction and update program counter
Label
If...goto
Arithmetic and some sort of comparison operators
Variables are sort of nice, although you can work without them
Push/pop program counter if you want gosub (can also be used for
computed goto if stack is accesible for arithmetic)
Mik
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- Thread context:
- Re: [MUD-Dev] Properties of computer languages, (continued)
- Re: [MUD-Dev] Properties of computer languages,
Travis S. Casey efindel#io,com, Thu 17 Jun 1999, 16:24 GMT
- Re: [MUD-Dev] Properties of computer languages,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Thu 17 Jun 1999, 21:48 GMT
- Re: [MUD-Dev] Properties of computer languages,
Mik Clarke mikclrk#ibm,net, Fri 18 Jun 1999, 20:43 GMT
- Re: [MUD-Dev] Properties of computer languages,
David95037 David95037#aol,com, Thu 17 Jun 1999, 15:39 GMT
- [MUD-Dev] Properties of computer languages,
Cynbe ru Taren cynbe#muq,org, Thu 17 Jun 1999, 15:39 GMT
- Re: [MUD-Dev] Properties of computer languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 18 Jun 1999, 01:40 GMT
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