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Re: [MUD-Dev] Game Economies
Ling wrote:
> On Sun, 13 Jun 1999, Ling wrote:
> > >
> > The following link may prove enlightening (or not):
> >
> > <URL:http://www.newscientist.com/nsplus/insight/ai/forecast.html>
> >
> > Skip the first ten odd paragraphs to get straight to the stock market
> > simulator using moderately complex agents. It's even in simple English.
> >
> > Considering the simulation was conducted in 1987, I doubt the method
> > described above is beyond most muds these days.
>
> With much caution, a copy of the text in that link is attached below. I
> suspect the John Holland mentioned below is the same Holland who wrote
> quite an influential paper on genetic algorithms way back.
John Holland is one of the leading researches in Emergence theory, and has a
couple of books that you might find interesting:
Hidden Order: How Adaption Builds Complexity
Emergence: From Chaos to Order
Mik
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- Thread context:
- RE: [MUD-Dev] Game Economies, (continued)
- RE: [MUD-Dev] Game Economies,
Koster, Raph rkoster#origin,ea.com, Fri 11 Jun 1999, 14:38 GMT
- RE: [MUD-Dev] Game Economies,
Charles Hughes charles.hughes#bigfoot,com, Sat 12 Jun 1999, 02:38 GMT
- Re: [MUD-Dev] Game Economies,
Ling K.L.Lo-94#student,lboro.ac.uk, Sun 13 Jun 1999, 20:12 GMT
- [MUD-Dev] thoughts,
Matthew Mihaly diablo#best,com, Fri 04 Jun 1999, 15:40 GMT
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