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Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..
Mik Clarke wrote:
>
> PartyG2816#aol,com wrote:
>
> > What ya think of that? Heh, before I can get to that I still have to figure
> > out my area file format and how i wanna dot he reading and writing... do it
> > with something like xml tags? or what *shrug* any input there would be
> > appreciated also ;-)
>
> Sounds nice. Solves a lot of the area/mobility problems. You may want some
> non-enterable objects, such as rocks, chairs, chests, tables, food (Hmmm. What
> happens if I eat this banana that phLUID just entered?)
>
> Mik
>
Well, of course, you don't actually eat things... You put them in the
exit you're carrying called your mouth :P
--
A sad spectacle. If they be inhabited, what a scope for misery
and folly. If they be not inhabited, what a waste of space.
-- Thomas Carlyle, looking at the stars
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- Thread context:
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #105 - 12 msgs, (continued)
- Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..,
PartyG2816 PartyG2816#aol,com, Thu 17 Jun 1999, 22:44 GMT
- [MUD-Dev] Game Design [Simulation],
Justin Lockshaw JustinL#HQ,Autoweb.com, Thu 17 Jun 1999, 21:48 GMT
- RE: [MUD-Dev] Different approaches?,
Koster, Raph rkoster#origin,ea.com, Thu 17 Jun 1999, 18:31 GMT
- [MUD-Dev] i got's a question for yall on the best way to do something..,
PartyG2816 PartyG2816#aol,com, Thu 17 Jun 1999, 15:38 GMT
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