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Re: [MUD-Dev] Containing automation?



Matthew Mihaly wrote:
> automate combat in Achaea. If you can create an automated character (FULLY
> automated) that can beat me (using absolutely no automation) in a fight,
> I'll pay you $3000 plus however much you spent on your character.

So you don't object to partial automation at all, but total automation
is the ultimate evil?

> People use automation for two things, in my experience. 1) doing things
> they don't like doing due to being repetitive and 2) automating things
> that they aren't good enough to do without automation. Our combat system
> falls under the second part. Most people can't think quickly enough to
> keep up with those who can fight properly, so they get cheesy and use
> automation.

#2 alone doesn't completely describe it. People simply won't bother
with  #2 unless there's something else fun they want to get to by
automating combat.
-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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