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Re: [MUD-Dev] Battle Systems
On Sun, 3 Oct 1999, Ben Greear wrote:
> Philip Loguinov -- Draymoor wrote:
> >
> > Basicly, get rid of the auto attack function in a battle.
> > If two players initiate combat, then don't do anything, nothing will happen.
> > They will dance arround each other and thats it.
>
> What I see here, from a player's perspective, is a lot of boring typeing,
> after the first rush wears off. They will find the best combination in
> short order, and exploit it repettively, with a MACRO most likely.
This only results from a poorly designed system. You ever play
speed-chess? That's what a good combat system should be like,
fundamentally, for the sort of thing he is talking about.
--matt
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