MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Battle Systems



On Sun, 3 Oct 1999, Ben Greear wrote:

> Philip Loguinov -- Draymoor wrote:
> > 
> > Basicly, get rid of the auto attack function in a battle.
> > If two players initiate combat, then don't do anything, nothing will happen.
> > They will dance arround each other and thats it.
> 
> What I see here, from a player's perspective, is a lot of boring typeing,
> after the first rush wears off.  They will find the best combination in
> short order, and exploit it repettively, with a MACRO most likely.

This only results from a poorly designed system. You ever play
speed-chess? That's what a good combat system should be like,
fundamentally, for the sort of thing he is talking about. 

 
--matt




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev



[ Other Periods  | Other mailing lists  | Search  ]